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Showing posts with label piracy cruise lines. Show all posts
Showing posts with label piracy cruise lines. Show all posts

Tuesday, August 5, 2014

Dances With Pirates

 It's been a while since we've heard from our pirate fanboy Sherman, so I thought I'd give a little update. This excerpt takes place right after the last one and was still written some time ago.

*~*~*~*~*~*~*~*

Shutting the glass door to my three-foot balcony, I toss the curtains closed and go to my closet. It’s not as spacious as the price tag would seem to imply, although I tried to limit my wardrobe to outfits without many layers. Since Caribbean temperatures aren’t jacket-worthy, it’s not too much of a sacrifice. I’ll only be here a week, anyway. If I survive that long.

I thought the mountainous pile of release forms I had to sign before I got my boarding pass was some sort of joke, but I’m starting to see why they were needed. You’d think a bunch of twenty-first-century guys, pirate fanatics or otherwise, wouldn’t be so keen on real-life violence. The worst stuff seems to be the bar brawls, and that’s probably the same for any society. I’m able to avoid most of the drunken fights since I’m still two years under drinking age, but there are so many bars on this ship I’m hard-pressed to walk from my room to the restaurant without passing in front of a few. With the surprising amount of hot girls here, I’m not always safe at that distance.


Of course, I’m starting to believe this is not the best place to pick up chicks. Half of them have brawny and perpetually drunk boyfriends, and the other half look lethal enough by themselves. I just can’t help it, though. I mean, look at these babes. I have to at least take a chance. I’ve only gotten one considerable bruise so far, anyway.


On the other hand, everyone does get a rapier upon boarding. They’re not pointy-edged or anything, but, with the whole alien-beekeeper costume fencers wear, I don’t think that I’m properly protected. Thankfully all I have to do is leave my weapon in my room, and nobody will try to stab me. Even with their neuroses and constant air of fermented molasses, these guys have a good sense of honor. That doesn’t mean they never pick on the skinny guy, but I’ll take what I can get, you know?


I pick out my dress suit—a weird, pinstriped, greenish thing that I wouldn’t be terribly upset about losing—and check the rest of my room again before shutting the dressing room door. It’s not like I’d feel totally violated if someone got a glimpse of me changing, but it’s still kind of creepy. I haven’t spent any time in sports locker rooms, so I haven’t had the chance to get used to the idea. Of course, if a hot girl decided to watch me, I might not object so much. Although I’d be really surprised and kind of suspicious if anyone wanted to observe my lack of muscles in an attracted fashion. I hook them with words, not physique, and that’s okay with me.


Words are my specialty, anyway. I’m not a journalism major because I want to work out all day. And I’m not writing an article over this cruise line because I’m just a huge pirate fanboy. I’m only a little bit of a pirate fanboy. Possibly not enough to survive this vacation. But we’re a little too far from shore to turn back now. Besides, I need my story, if I can string anything coherent together out of this chaos.


I clip on my necktie and straighten the spikes in my bangs—if they’re long enough to be called that—as I eye the mirror. This ought to do. It may be formal night, but I don’t exactly have a date. And I’ll be there with a bunch of yahoos, anyway, so I don’t think anyone’s going to be that concerned with dressing super-neat.

Saturday, February 15, 2014

At a Tremendous Pace

What's a better idea—taking a story at 2,500 words per day or 175?

Those were/are my average statistics for Phoenix Wright: Ace Tribute and Mayflies.

In some ways, it doesn't seem like I really had a choice. Ace Tribute absolutely demanded to be written to an extent I've honestly never experienced before. While my first NaNoWriMo novel (1,667 words per day) was rambling, inefficient, and confused, somehow this fan fiction turned out to be my pride and joy despite the frantic pace. Perhaps that's not the right way to phrase it. Is the pace really the independent variable here, or is it just a reliable measure of how darn inspired I was? I didn't set out to go at any particular pace at all. It just turned out to be over 7,000 words in the first three days, and it never slowed down that much until the very end. I honestly still don't understand how that story happened, and how it turned out all right. I may need an entire other post to try to work it out.

On the other end of the daily word count spectrum is Mayflies. Upon the start of the writing period in the 2YN class, I assumed an 80,000-word story and carefully calculated the rate I needed. My main error was assuming that I would take it up for NaNoWriMo last November, which I did not (in order to finish The Long and Winding Road instead, although that in turn ended up taking a backseat to Ace Tribute). I bumped up the word count from 160 or so to 175, and I may keep nudging it up. Usually I hit about 190 a day, anyway. The tiny goal, like most things, has both good and bad points. On the positive side, it's barely enough work to seem like a formidable obstacle when I'm not so inspired, so I'm able to go at it pretty steadily. On the other hand, my progress is slow. I don't mind terribly much, though. The charm of the story disappeared somewhere in the extensive world-building section of the 2YN class, so I find I'm not taking it that seriously as something I fully intend to publish. I'm just going to keep hacking away at it and seeing if it turns out all right.

It seems like inspiration is really the controlling factor when it comes to writing pace, but, at the same time, I can't always refuse to write when I don't feel like it. Admittedly, I haven't been dedicating much time to my stories lately because I've been busy with life-related things, but I still need some sense of discipline. How much can I make myself write before it seems like a chore? What do I consider a reasonable pace? How can I get motivated to write at that pace?

It's different for every story. Ace Tribute didn't require any outside motivation. Some of my other fan fictions just needed a few reviews to keep me chugging along. Mayflies just keeps going for the sake of all the time I've spent on it, and the idea that somewhere there's a worthwhile story to tell. I can't hope to be inspired every moment, but I can't just write 1,000 words of a story and kick it to the curb forever. I seem to have done that with Chasers and Piracy Cruise Lines, but I'm hoping to bring them back to the surface when I have few enough projects going that I can actually focus on them instead of just experimenting with the general idea.

What's your usual writing pace, if you have one? How heavily does it reply on discipline, or inspiration?

Sunday, December 8, 2013

Must Stop Fangirling over my Own Characters

Since I seem to have issues when it comes to being a fangirl of characters that I created myself (which may not be the best thing when I'm trying to write stories that don't necessarily revolve around them), I decided to make a list of the victims of my affection. It's not ordered.

  • Cahokia: The cutest Britt (man from the nation of Brittack, as it were) on the list by far. He's rather weak and not that determined a character, but he's so much of a literature nerd and overall eccentric that I can't bear to leave him behind, even if Man in the Blade is never drawn up.
  • The Gentleman: No, he has nothing to do with certain other characters who qualify themselves as gentlemen. He's just quite the chivalrous character, but hardly in a way that patronises the females. He's also a calm psychopath. And he kills people using a rapier, an umbrella, or most often his hat. That is all.
  • English (of my silly little webcomic of personified language): I don't know; he just turned out really cute. And he's sort of the lonely type (since he beats up other languages so much according to the old joke), so he's a bit of a woobie.
  • Master Fire: He would be more on the hot side than cute, I suppose (no pun intended). I'm not entirely sure why I fangirl over him, because he's more of the bad-boy type and a devoted drunk, but I guess he has enough snark to keep his character afloat. And I like his hair.
  • Clyde: Oh, Clyde. Who would have known that I would turn out fangirling over someone based off a Pac-Man ghost? He's just kind of cute and sassy, and, to avoid spoilers, I'll just say he's been through an awful lot to be as cheerful as he is.
  • Francisco: He's just so eccentric; I don't know. He certainly has the joy of life about him, and the ease with which he puts on his air of self-confidence is pretty cool when, outside the cruise ship he's really nothing special.
  • Dobson and Crick: They're not even really characterised. Yet here they are. Cute accompaniment, I guess...
  • Macbay: He's kind of grimy, but in more of a way that makes you smile and shake your head than frown at him. Although that happens, too. He's not very attractive, but his powers are quite excellent, and, oh, I don't know. He has enough of a sarcastic streak for me.

Saturday, November 23, 2013

No One's Really Sure What Became of Waldo

(Title from the "Hot for Teacher" music video.)

So, what's the point of coming to love my characters or story ideas here if you never get to find out what happened to them? I've decided to post an update of what (little) progress I've made with these.

Most have been untouched, unfortunately. There's just not enough time to toy with them.

The stories that have at least been elaborated upon in my mind:


The stories that have received extra attention through prompts: New Fiction Idea #27 (Promptness), Roughhouse (Prompt Writing #3), Bloom (Prompt Writing #4), Macbay Transportation Services (Prompt Writing #2)

The stories that have begun:


The stories that have made serious progress: Mayflies (14,872 words), The Long and Winding Road (107,529 words; 90,286 words in original fiction version)

It feels slow, but it's at least nice to know I have been going somewhere with some of these. What kind of progress do you expect—for me, or yourself?

Friday, September 20, 2013

O Thou Font of Every Blessing

While it seems most published stories need to meet certain font requirements, especially in digital publishing, I can't help but search for exactly the font in which I would like to read and write my stories.

A lot of my writing is done in 12-pt Verdana because that's what the FanFiction.Net Document Editor uses. That, of course, only applies to my fan fictions (although it should be noted that that's how I get to see the first and second drafts of The Long and Winding Road). I also use the plain horizontal lines for section breaks.

Along the Winding Road, however, currently appears in 13-pt Bell MT. I'm not sure exactly what about it seems just right for the story—as is the case for most of my fonts—but I do like the number styling in the chapter number-titles (which appear in centred 25-pt). Section breaks are currently formatted with a centred "~*~".

Mayflies is in 11-pt Georgia. This seems like a rather average font, but maybe I'd just like some tinge of normalcy in a story about ancient Mayan bird men and their sorcerer friend. Chapter headings are currently left-aligned, 12-pt, bolded letters (a "J" if Jonathan narrates, or an "M" if Matthew narrates).

Piracy Cruise Lines requires some pretty huge margins for some reason. Text is in 15-pt Garamond. Section breaks have yet to appear, but chapter number-titles are right-aligned, 18-pt, and formatted "---1---."

Dreadful Valley (my NaNoWriMo novel) was written in 12-pt Andalus, with section breaks formatted as plain horizontal lines. There were no chapter titles. I may have just needed a font that worked whether I was writing with my computer in Mac or Windows mode, although I still wouldn't put up with anything too typical, it seems.

Figments is in 12-pt Constantia with right-aligned chapter number-titles at the top of the page.

Chasers appears in 12-pt Candara. Section breaks (modelled somewhat after the Pac-Man dots) are a centred arrangement of three "◌"s. No chapter titles appear.

This blog (when it behaves) is in 12-px Copse, with the title "Novelling with Journey" in 60-px Consolas.

What kind of fonts do you like to us? Do they influence your writing at all?

Tuesday, September 10, 2013

Abandonment Issues

Sometimes ideas go places. Sometimes they go places I don't want them to. And sometimes they just don't go anywhere.

In any case, a lot of stories just aren't going to see the light of day. That's part of the reason I'm sharing so many of my novel ideas—I have little interest in some of them, and some I may just never get to, but I feel like they all deserve a little bit of limelight time just for being nice enough to tap on my shoulder and amuse me for a while.

That being said, not every idea needs to be written. I've yet to find a story that beckons me to write it every moment of every day, but I still need to feel some sort of pull to do any actual writing. Ideas that are just a world without much of a story (as in the first draft of Wanderers), or characters without much of a story (as in Suture), or some such thing just can't draw me much. Even if I like the basic idea, I can't see anything happening in my head if, well, nothing's happening in it. I'm guilty of doing very little plotting before I actually start a story, but I'm fine with winging it if I've at least identified a few points along the journey.

Even if an idea comes with enough of a plot for me to get started, that's still no guarantee the book will be finished. If, for any number of reasons, I lose interest along the way, there's no promise I'm getting it back. I may not find the characters interesting enough to play with, and I would have to go back and change too many things (i.e., do too much work) to get another chapter out. I may start the fic without realising the scope of the story and what I'm getting myself into. I may start a story for the sake of fans rather than my own interest only to crash and burn halfway through. I may just stop caring because of life and time constraints. I have indeed finished a few fan fictions, and I completed NaNoWriMo last year, so I'm not always doomed to give up on my stories. I am somewhat scared by the number of those left incomplete, but I know I'm capable of finishing the writing of a story.

Of course, once the last chapter comes to a close, the story still isn't really finished. I hacked out 50,109 words for my NaNo novel and reached the concluding sentence, so it is in one way complete, but I haven't looked back at the thing since I uploaded my final word count. I don't know if I ever will. I have a certain writer friend who says I should look it over and try to publish it, and another who has browsed it and found it doable, but I'm still not sure. To be honest, I don't even know how I was able to stick with my one awkward idea for an entire fifty thousand words, let alone how I can summon the verve to revise the monster. It is certainly in no condition to be published at present, and I feel it's probably less than half the length it should be for its genre. I don't feel the pull to put that much effort into it. I proved I could finish writing a novel, but I want to go elsewhere to prove I can finish revising a novel. I don't know whether I'll get The Long and Winding Road or Mayflies into publishing condition first, but I am certain that both of them will beat out Dreadful Valley (the NaNo novel).

So, out of some 33 novel ideas to date, only five (The Long and Winding Road, Mayflies, Chasers, Piracy Cruise Lines, and Figments) have made it to the writing phase. Only The Long and Winding Road, Mayflies, and Piracy Cruise Lines are being written currently. Will they all be finished? Will they all be revised and sent off to be published one way or another? I can't say for sure until I've reached that point, but at least The Long and Winding Road and Mayflies are looking pretty good right now. I'll just keep working at it and hoping the muse will hang around where she ought to until I'm done.

Saturday, September 7, 2013

The Action Girls

Somehow I got it into my head that I should rank my fighter girls in order of badbuttery. So here we are.

(Spot number one should probably belong to Rin, but her story hasn't been posted yet, so we'll skip over her for now. Ena should also be on here, but she has so little characterisation at this point it's hard to rank her.)
  1. Michelle (The Long and Winding Road): She's not a part of the main story, and, at this point, I'm not entirely sure if she'll actually come up in discussions, but I would really like her to. My head-image of her is some sort of cross between Joan Jett and Pat Benatar. While she would qualify as "Most Likely to Survive the Zombie Apocalypse," she somehow seems to have, um, died in it a lot sooner than 5 or 6 on this list. Anyway, she was Emile's fiancee and kicked some serious rear in her time. She has the survival skills and combat skills necessary to get up this high on the list, and the calm and faithful way she handled her upcoming death (although she kind of got burnt alive by paranoid villagers before she could be zombie-fied as she expected) gets her the top spot.
  2. Kaliause: Scatterbrained is certainly her normal mode, but thankfully her muscle memory doesn't seem to have been hit by her brain injury. Surviving on her own on a wartorn planet certainly isn't easy, nor is trying to keep Tommy alive when he stumbles across her path, but she handles it with the kind of ease that cements her spot in second place.
  3. Loretta May: She may be a city girl, so she's not so experienced with wilderness survival, but she still hasn't had it easy. Surviving an abusive father and a bunch of other experiences with misogynists (although she does tend to think of all men as women-haters), she can handle herself just fine, whether she's executing a flawless robbery or striking and knifing her way out of a dark alleyway.
  4. Cerise: A dark mistress of magic, she has to "mask" herself just to prevent her aura from attracting everyone's attention. She may not have skill with weapons, but when she can detonate an area in a snap, why bother tossing knives?
  5. Rachel: Up against zombies and vampires alike and still having a blast with it, she plows herself across America with nothing but an RV and a good attitude. And a gun (which is why she's a bit lower than some of the close-combat users) and some friends, of course.
  6. Charlotte: While her older brother and a few kindhearted villagers may be how she got through the worst part of the apocalypse, by the beginning of her story, she can hold her own against zombies and humans alike. A bit handicapped in total wilderness survival but an expert in scrounging through the remains of civilized areas, she's been through a lot but has come out rather bright and cheery. She's also very goal-driven, and not too terrible a shot.
  7. Andromache: Although she could easily be called a pampered princess, that hasn't stopped her from getting a feel for the soldier's life. She may not be that tough physically, but she's got a good handle on magic and more than enough heart and loyalty to make up for it. She will be knocked down, but she will get back up.
  8. Darla: Fearless in battle (perhaps not so much with real life), she can take a hit and deal one, too. She's not so hot once she's swordless, but she'll find a way to get her (or her opponent's) weapon back, and she's not afraid to take a few wounds in the meantime.
  9. Pink: With a determination that can rip up mountains and cast them into the sea, she will not stop or take a detour. She's an average fighter and hasn't much experience with weapons, but she can run like nobody's business and, in her story, that's the only physical strength she really needs.
  10. Scarlet: Fierce and proud, she'll whatever she has to to help her loved ones, even if that means bristling under the enemy's control until she can find a way out. She's not very tough physically, but she can figure out how to put a Cyber suit to good use, and she's not afraid to do so, either.
  11. Michelle (Crime or Punishment): She may be quiet and a drug addict, but she's still a trained policewoman in an urban area, and she will kick rear by hand, gun, or nightstick. Only her fluctuating mental status keeps her down on the list.
  12. Danielle: She's been trained as an assassin from a young age and can handle her job. Unfortunately, her story gets around to breaking her down more than 11.
  13. Vanessa: She may be young and untrained, but she has a killer instinct and a pretty good trigger finger. Beware all who challenge her.
  14. Athena: Being cast out from civilization, she's tough and knows how to survive. She's combative to a fault, but she'll still expend some of her strength to lend a hand.
  15. Kori: A bit paranoid and bewildered, but she can use her brain, and she has excellent endurance. The whole bit about launching her corrosive blood at others or at inhuman barriers doesn't hurt her status.
  16. M: She really has no idea what's going on, and she's not in terribly good condition physically. She does, however, have an astounding magical ability that only continues to grow stronger, along with her will, in the course of her story.
  17. Josephine: She's rather frail and too lost to be very determined, but she's a swift runner and can be surprisingly strong when it comes to helping her allies. 
  18. Helen: More stubborn than determined, she still has guts and isn't afraid to chuck a stiletto heel hard at somebody.
  19. Sophia: Although she's a bit timid at the beginning of her story, she still develops and is fiercely devoted to her friends and getting them out of the cage alongside her.

Friday, September 6, 2013

A Very Good Place To Start

Story beginnings are an art form all their own. They have to ensnare the reader, set the tone, make promises about the whole story, and start building connections between the reader and the characters. Tall order, right?

Well, since one of the worst things in the world is a blank document with a line blinking mockingly at me, I have to get something out to start, whether it's the best line/spot to open or not. The perfect opening can wait until revision.

That's not to say I don't try to make the opening interesting and relevant in the first draft. In my serially-published fan fictions, I don't even have the chance to write the entire story and then edit it before posting. I just start.

Here are a few of my beginnings to compare:

"Holding her breath, Charlotte carefully aimed her rifle. The surest shot was right through the sorry creature's brain. That way, it couldn't even survive long enough to notice and attack her. So, she stayed quiet, watched the motion of its head, and...

With a sharp bang, her gun spat out its bullet, and the bit of metal buried itself in the creature's grey-green forehead. The monster fell to the ground dead long before the buzz faded from Charlotte's ears." 


— The Long and Winding Road (original version)


"I just manage to get the door closed behind me before I can be impaled by a rapier."


—Piracy Cruise Lines


"She awoke with asphalt grating her back. No warm light touched her face, and a look straight ahead to the sky confirmed the sun wasn’t out. Nor were any clouds, nor were stars. Only a vast black canvas hung above her.


Something seemed off about that."


—Chasers


"'Can you see anyone over there?' my brother starts, voice even more hushed than usual.


Taking a step onto the white path, I cringe as gravel scratches the blisters on my feet. As if standing on a sign of civilization wasn’t bad enough in itself. I do get a better view of the field from here, though. Maize in neat rows, dipping in the breeze, beckoning poor, starving souls towards them."


—Mayflies


As far as Dead Man's Hand goes, I felt like starting with the quote "Adrian had come to the conclusion that Nietzsche must have been a complete sociopath." But that would open the story with nothing but a while of reflection, and I know that I'm prone to putting the book down after a few paragraphs of that. Instead, I think I may start with Adrian procuring one of his cards for the round.


What kind of openings do you like? How long will you go on reading before you decide whether the book is worth continuing or not?

Sunday, August 18, 2013

Piracy Cruise Lines (NFI#28) Excerpt

Herein lies the beginning of Piracy Cruise Lines. I'm tempted to make it the whole first chapter, but it's easy enough to keep writing afterwards I'll try to push myself further. I always feel like my chapters are a lot shorter than normal novels'.

Feedback appreciated!

*~*~*~*~*~*~*~*

I just manage to get the door closed behind me before I'm impaled by a rapier. The blade thumps into the thick wood behind me as I fumble with the lock.

"I didn't know you were together, okay?"

My assailant keeps yowling as I stumble back to my skinny, maid-made bed, but I can't make out half of what he's saying. Something about how unbelievable it is that a landlubber managed to outpace him. Yeah, maybe it would be more impressive if you hadn't downed enough rum to fuel a rocket ship.

Panting, I sit on the edge of my bed and glance out the window. Blocking my view of the sky is the tall, toned figure of Francisco.

"How the heck did you get in my room?" I sputter, looking him over as the man outside groans in defeat and staggers away with thumping footfalls.

Tossing a length of curly, brown hair over his shoulder, Francisco snorts. "I merely leapt from my balcony to yours, mi amigo. If you ever put any treasure in your room, you ought to start locking the windows." He turns his neck to look outside, the hooked outline of his nose sharp against the blue sky.

"The fact that you'd just smash your way through the glass aside—" I push some sweaty, blonde bangs out of my face—"our balconies are, like, twelve feet apart."

Francisco scratches his stubbly chin. "I would put it closer to thirteen."

Exhaling, I flop back on the mattress, loosening my scarf. "What I mean is, it's a bit far to jump. If you end up falling into the ocean next time, you can't say I didn't warn you."

He laughs in his usual way—worthy of theatre. "But if I fall into the ocean, I won't be saying much of anything, no?"

"You know what I mean."

Oh, wait, I'm talking about sensible things. Of course he doesn't know what I mean. We don't barge into other people's rooms, Francisco; we're strangers, not fellow crew members. We don't immediately challenge our poor, scrawny neighbors to fisticuffs after we introduce ourselves; that's just… weird.

Of course, I'm the one that decided to spend Fall Break on the PCL Scurvy. Hey, it sounds like fun, this is one of the cruise line's newest ships, and I'll be able to go back to the university newspaper with an article worth reading. Yeah. If I make it that far. It's only the second day aboard, and I've been chased by drunks, had my room broken into several times, and I'm pretty sure some expert pickpockets have swindled me out of my camera because I haven't found it and Francisco hasn't stolen it from me in plain sight. I was going to vlog with that, too…

"Listen," I start, sitting back up.

Francisco looks up from where he had been investigating my curtains. Like I would hide anything good behind those.

"It's formal dinner night, so I'm going to start getting ready for that." I pause, but Francisco just nods and goes back to pulling the curtains around.

"You are welcome to leave my room for the time being," I tell him.

"Oh, come now, Davey." Apparently "Sherman" isn't a good enough pirate name, so he's been abbreviating my middle name. Dropping the curtain, he continues, "If I left your room every time you asked, I would never be in here!"

I open my mouth but really have no good response to that. Eventually, I stand up and say, "Well, leave this time. You have to get ready for dinner, too, don't you?"

"It won't take me long, though."

"Francisco."

With a sigh, he says something to himself in Spanish, adjusts his three-cornered hat, and steps out onto the balcony. Before I can inform him my room indeed has a door, he perches on the railing and shouts, "Jerónimo!" Pouncing on his balcony rail, he flips himself back onto solid concrete and waves a goodbye.

Show-off.

Tuesday, July 23, 2013

New Fiction Idea #28

Working Title: Piracy Cruise Lines

Genre: Comedy/Mystery

Protagonist: Sherman, a reporter assigned to this ship and secretly a bit of a pirate fanboy. He's generally rather meek and could easily be called scrawny. At nineteen, he's of average height; wears thin, rectangular glasses; and dresses a bit in the hipster vein.

Other Main Characters: Francisco, a flamboyant twenty-eight-year-old man with frizzy, brown hair and a thick Spanish accent. He likes to gamble at card games, especially when it gives him the chance to accuse someone of cheating and have a sword duel. He's rather haughty, to the extent it could all be just an act.
Darla, a blonde twenty-year-old who typically wears a green bandanna and lots of mascara. She's not very modest, although she doesn't tend to flirt, and she's an excellent fencer (though fist-fighting, not so much).

Antagonist: Unknown. Likely a corporative something-or-other.

Setting: The PCL Scurvy, one of the newest fleet of PCL's luxury cruise ships for pirates. Being on its maiden voyage, it's not nearly as battered as other ships in the business, and it has every facility one would expect on a cruise ship: swimming pool, piano bar, sushi stand, sports bar, casino, more bars... Rank aboard the ship is determined by ticket fare; i.e., those who stay in the cheapest rooms on the boat be deck-swabbin'. Prices are high, and amenities are not well-guaranteed throughout the trip (due to contact with other PCL ships), but in a time where honest piracy isn't enough to make a living anymore, this is the only good alternative.

Plot: Sherman embarks on the ship for his story, soon befriending his neighbour Francisco and setting his sights on Darla. Amongst the normal happenings on the cruise (rowdy bar fights, carousing, huge battles with other ships in the fleet), a line of deaths a bit too orderly for a place like this starts lining up. Sherman plans to get to the bottom of this, if his newfound companions prove to be better at keeping him alive than giving him away.

Point of View: First person (Sherman).

The original idea of "piracy on a luxury cruise ship" could have been some sort of gritty story worthy of Liam Neeson in a film, but somehow it took this turn when I looked the other way.