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Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Thursday, June 12, 2014

Character Questionnaire

I  completed a 30-day version with the two main characters of Victims of the Bridge, and, although there were many interesting questions, there are obviously a lot more my characters could bear to answer for me. As such, I decided to put together a few more questions for the lot of us to enjoy.
  1. What does your character like on his/her omelettes?
  2. How important does your character consider his/her heritage to be?
  3. How many volts would he/she go to if he/she had been a teacher in the Milgram experiment?
  4. Describe your character's typical scent.
  5. What kind of video games does/would your character play (puzzle, first-person shooter, etc.)?
  6. What is your character's preferred style of footwear?
  7. How does he/she feel about musicals?
  8. What breed or kind of dog is his/her favourite ("dog person" or otherwise)?
  9. What's your character's favourite smell that brings up memories?
  10. What's your character's favourite smell that doesn't bring up any particular memories?
  11. If your character were forced to start a triathlon, how far would they end up going?
  12. How short a skirt (if any) would your character wear?
  13. If your character had the chance to buy everything from a single store, what store would it be?
  14. How many minutes early or late does your character intend and/or tend to get to scheduled events?
  15.  What is your character's ideal vacation environment?

Wednesday, May 28, 2014

Making a Character Kernel in Three Easy Steps

This certainly isn't a complete guide to putting a character together, but it might be an interesting method if you don't know where to start.

Step One: Typification

In one or two words, what is your character's role? Interpret that however you like. Archetypes, occupations, whatever you neeed a character to do or whatever you happen to come up with.

Examples:
  • The mentor
  • The rogue
  • The murder investigator
Step Two: Contradiction

What is the opposite of the role you just put? What is a quality someone is such a role couldn't or shouldn't have? Assign that quality to your character.  (The same one it doesn't fit.)

Examples:
  • The inept mentor
  • The loyal rogue
  • The softhearted murder investigator
Step Three: Reconciliation

We kind of made everything a mess in the last step, so let's put things together a little more. Is what you put really a contradiction? I'll tell you right now: no. It isn't. Now you tell me, why isn't it? How can those two seemingly opposite things coexist in the same person? Is one of the two aspects not quite what you may have thought it was? Does one side override the other most of the time? What conditions bring the other side to the forefront?

Examples:
  • The inept mentor is the most leader-like individual thrown into the situation. Everyone in the situation has to figure out certain skills; our mentor is no exception, but he takes it upon himself to teach the others regardless.
  • The loyal rogue is only a rogue as far as skill set is concerned; she's sneaky, prefers to work on her own, and knows all of the best pickpocketing techniques, but she still has friends, and she'll put her neck on the line for them.
  • The softhearted murder investigator is usually one or the other. Her default is softhearted, but she steels herself for her detective work. Of course, she's not living altogether separate lives—the more grotesque murders still shake her up and haunt her sleep, and she can shut off her sensitive in her daily life when those situations become bleak.
Now you should have a good starting place. I've heard the main difference between round and flat characters is a sort of inner conflict—and most characters made with this method will have that from the get-go.

What do you think? A worthwhile tool for your writing arsenal?

Monday, May 19, 2014

Playing Favourites

I decided to do a different special in celebration of the fiftieth New Story Idea. This time I'll be handing out awards to my favourite character in each story—although my rationale certainly tends to vary.

In order by New Fiction Idea, we have
  1. Clyde, who's adorable and quirky (and also Scottish) even after... I won't spoil it for you, but he ought to be tired of everything by the time the story starts.
  2. Julian, because he's fantastically sarcastic and still helps people despite his crabbiness.
  3. Joel, who's an optimistic cutie and a religious one at that.
  4. Jordan, even though he's kind of majorly a jerk and needs to stop hitting on taken women.
  5. The twin lady, who only vaguely surfaced as a character but is pretty kick-butt and unselfish.
  6. Athena, seeing as she's the only one with a name and sort of has that Jerk with a Heart of Gold thing going on.
  7. Edwin, although it's a difficult choice for this one and may just be based on his name.
  8. Macbay, because his sense of humour is just off enough for me.
  9. Josephine, (another difficult decision) because she's the small fighter type and a worrywart.
  10. Chester, who's an utter dork and nerd and has the most fun perspective in the story.
  11. Andromache, (again a close one) because she's a proper lady and still kicks butt in every sense.
  12. Gavin, mostly since he's not that restrained emotionally.
  13. Dobson and Crick, who apparently still count as one character and basically still have no development yet strike my fancy.
  14. Ian, because he's a kook.
  15. Lorenzo, who's overly dramatic and just a lot of fun.
  16. Benny, for his lightly-portrayed paranoia.
  17. Kaliause, who has lightened up considerably since her conception and just makes a great sidekick.
  18. Peter, because he's the only one who was that interesting upon showing up.
  19. Cerise, because she kicks butt and knows how to be sneaky.
  20. Malcolm, due to sarcasm (being based off England never hurts).
  21. Andraste, who seems like a sweetheart.
  22. Lennon, because he's evil.
  23. Shelton, because he's a big guy who's socially awkward.
  24. M, who's sympathetic, confused, and has cool powers.
  25. John, (another hard decision) for his general optimism.
  26. Donny, because how can you not like a version of Don Quixote?
  27. Cayman, who's sharp, sneaky, kick-butt, and surprisingly positive given her role in the udnerworld.
  28. Francisco, because he's the most melodramatic dork pirate around.
  29. Rachel, who kicks butt and is generally too enthusiastic in an amusing way.
  30. Henry, who stands up for his morals like no other.
  31. Edgard, for his pretend British side and general neuroticism.
  32. Helen, (difficult choice) because she kicks butt but still needs help and is a brat on occasion.
  33. Midas, because he's just cool.
  34. Aiko, because she's a cutie.
  35. Daniel, who's nerdy and an underdog type.
  36. Natalie, because she's easily startled and I just tend to prefer side characters in general.
  37. Onyekachi, who's morally myopic but stands his ground.
  38. Liliána, for no solid reason.
  39. Jaron, who's a dork, rock fan, and band nerd.
  40. Chuck, because he's based on another character I love dearly.
  41. Lola, who's weird to the point of intrigue.
  42. Jenny, because she's just sort of a cool cat who knows how to handle things.
  43. Chlodovech, for his childish pugnacity.
  44. Alexandra, because she was a wonderful human being and makes a terrifying antagonist.
  45. George, who's a dork that wants to save everyone.
  46. Lazarus, the protective older brother.
  47. Rithia, for her introversion.
  48. Jim, because he's the only one who's really jumped out at me.
  49. Vega, who just kicks butt, plain and simple.
  50. Marius, because he's silly.

Tuesday, April 1, 2014

"30 Days of Character Building," Part 1

It was a challenge on HabitRPG.com, and I decided to go for it with the two main characters of my weird little ghost story. I did it by day, as suggested, but here's the first half of the exercise.


1. Describe your character’s relationship with their mother or their father, or both. Was it good? Bad? Were they spoiled rotten, ignored? Do they still get along now, or no?
Becky: She chafes against her parents about as much as she does everyone else. She’s been rather spoiled by them in the past, mostly from her father (who likes to think of himself as the cool dad). Her mother doesn’t spend much time with her but does care about her and expect great things from her.
George: Easiest part: No, they don’t really get along now because they’re all dead, and he’s the only ghost. Ahem. He was totally a mama’s boy, although his father would still come to his baseball games. He got along with each of his parents better than they got along with each other, and they didn’t divorce until he was out of the house.

2. What are your characters' most prominent physical features?
Becky: Does her glare count? Probably not. Er… Her hair’s nice? It’s really curly… I don’t know. She doesn’t stand out much physically.
George: Probably just his size. He’d be pretty intimidating if he wore a big trenchcoat or something. Unfortunately, he’s kind of stuck in his T-shirt and jeans, so it’s easier to tell that he doesn’t really have any muscle to go with that big-bonedness.

3. Name one scar your character has, and tell us where it came from. If they don’t have any, is there a reason?
Becky: If she does, it’s probably from a hair straightener or something. She’s never been very athletic, and her life is pretty sheltered in general. She could potentially have some cutting scars, but probably not. In that case, they would be more like hesitation marks than anything else.
George: He has one on his forearm from an open fracture when he fell off a tree. He’s gotten himself into all kinds of trouble and injuries, but he’s had good medical care, so there wasn’t much scarification. There’s that fatal car accident, but wounds don’t stick around once you’re a ghost in this story, so he doesn’t have any physical scars from that (even his clothes got out unscathed).

4. How vain is your character? Do they find themselves attractive?
Becky: No self-esteem here. She doesn’t think she’s ugly, per se, but she’s well aware that she’s overweight and not particularly attractive. She doesn’t really care about that. She’s not generally vain in other areas, although she does default to believing she’s more intelligent than others.
George: Yeah, he thinks he’s attractive. It’s within reason, but he probably has slightly too high of an opinion on himself in that aspect. Otherwise, he knows he’s a loser. He tries not to worry about it too much.

5. What’s your character’s ranking on the Kinsey Scale?
Becky: This is romance stuff, so I have no idea what I’m talking about, but… I dunno. 0, I guess. She’s dated a few boys unsuccessfully. She’s just not really a romantic person, especially at this point in her life when she’s pretty much done with everything.
George: Hm. Well, the love of his life was female, but he may not be entirely straight? At the same time, I can’t see him ever being seriously attracted to a guy, so probably 1. Maybe 2? I’m bad at this. This is why I don’t really put any romance into plots.

6. Describe your character’s happiest memory.
Becky: It was another lonely Valentine’s Day at her high school. As she rushed between classes, she kept passing a student government-sponsored stand selling a variety of plushies. Although she’s not very girly, she does have a sense for the cute, and she fell in love with an adorable caterpillar plushie. She didn’t have any money, though, so she walked straight past. After another class passed, she considered asking her father, who taught AP Biology at the school, for some cash, but when she next saw the stand, the caterpillar was gone. Nothing else at the stand compared, so she just sighed and went on to lunch. It was just a dumb plushie, anyway. She didn’t need more useless stuff cluttering her room. A smiling little caterpillar face wasn’t going to make everything better whenever she looked at it, either. No big loss. Just another of life’s disappointments.
At least, it was until she got home and found that her father had bought the caterpillar for her during his planning hour that day. She considers it all a little silly, but now the caterpillar is like her symbol of things somehow going right sometimes, so it’s pretty important to her.
George: Well, it’s got to be something with his girlfriend Elise. I don’t know if he would really rank the memories, though. And the positive ones would basically all be the same. Cutesy stuff, George does something dumb and embarrassing, Elise cleans up after him, and then more cutesy stuff. 

7. Is there one event or happening your character would like to erase from their past? Why?
Becky: Hm. Well, if she was actually given an opportunity, she’d be the type to avoid messing with the space-time continuum and all that jazz (even though she’s fine with messing with the material world when she’s in ghost form, but that’s different…?). Assuming the change wouldn’t mess up anything… I don’t know. She tries not to dwell on the past much, so it would be hard to determine what change would do her the most good. I don’t think she’d end up going for it.
George: I hope it’s not cheating to say his death. He died pretty young, which is bad enough, but as a ghost he ended up seeing how hard it was on all of his loved ones. Not to mention basically putting his girlfriend-eventually-fiancée-someday-hopefully in despair for fifteen years and then seeing her find another guy. It’s been kind of rough for him, especially since he has no way of interacting with the human world anymore, not even to give a hug or make his presence known.

8. Day of favourites! What’s your character’s favourite ice cream flavour? Colour? Song? Flower?
Becky: Chocolate chip cookie dough, scarlet, ??? (I feel like she’s not a huge music fan in general. She might have a song she associates with good times, but it’s probably something modern, so I wouldn’t know it.), those purple-budded weed things.
George: Vanilla I guess? (He’s not big on ice cream, but he doesn’t mind sundaes, so that counts as vanilla, right?), yellow, “Runaway” (he basically has my music tastes but is a huge fan of Bon Jovi rather than Journey), crepe myrtles maybe? (I wouldn’t think he’d pay much attention to flowers, but then again he worked as a landscaper).

9. Who does your character trust?
Becky: Apparently she trusted George enough to risk killing herself permanently, but she was also kind of in the mood for that, anyway, so I’m not sure if that counts… The people she trusts the most are probably her online friends. She shares a lot more with them than her parents, that’s for sure. She’ll tend to follow instructions from authority, but she doesn’t really trust them to guide her down the best path, either. Or she just thinks the best path is still too dismal to be happy about.
George: He’s the kind who will trust most people to a certain extent without really knowing them. That can still be broken or strengthened, though. As for people in particular, there really aren’t any options other than Becky seeing as no one else seems able to detect him. So he does trust her, although it’s more out of necessity when things are just starting.

10. Can you define a turning point in your character’s life? Multiples are acceptable.
Becky: It’s a little hard to say. Probably the biggest influence on her depression was giving up on trying to be an original watercolour artist as an occupation. It was her dream for some time, and she had certainly been improving, but she finally decided it just wasn’t realistic and that she’d do med school like her parents wanted. But she also gets a positive turning point in the course of the story. No need to spoil it just yet, though.
George: Hm. He honestly does more running in circles than anything; he’s not that dynamic. I think his outlook on life was really too gradual to attribute to any turning points. Aside from that, he’s had all of the basic schooling, he played baseball for a while, he got a job landscaping, and he got a nice girlfriend. And then he died, but he didn’t change too much after that, aside from giving in to the sadness for a while. So no, I can’t really define one.

11. Is there an animal you equate with your character?
Becky: I hadn’t really thought about it. And nothing really comes to mind. Depressed and snarky animals… Yeah, I don’t know. So no, there isn’t.
George: Um, fainting goat. Yeah, why not? He does tend to be out for the count every time things get dire.

12. How is your character with technology? Super savvy, or way behind the times? Letters or email?
Becky: She is totally savvy. She can’t program or anything, but she can basically work whatever fancy computers and lab tech you want her to. Definitely email.
George: Considering he hasn’t been able to actually interact with technology in the last thirty years, he’s a little behind. He’s at least familiar with those fancy smart phones and such and such, but only what he knows from observation. He definitely never owned a computer, so snail mail.

13. What does your character’s bed look like when he/she wakes up? Are the covers off on one side of the bed, are they all curled around a pillow, sprawled everywhere? In what position might they sleep?
Becky: She’s a side sleeper, and a slight insomniac. She’ll wake up with her sheets either off the bed entirely or in such a mess she doesn’t even bother to properly make it up. She would be curled around a pillow, though.
George: Well, as a ghost, he doesn’t get much sleep these days, but when he was alive… I feel like he would nearly always be exhausted when he finally hit the hay, and he’d just flop onto the bed and sleep. Back sleeper. Probably forgot to pull the covers over him half the time. He did roughly make his bed every morning, though.

14. How does your character react to temperature changes such as extreme heat and cold?
Becky: Well, she hates them. Cold more than heat. If it’s that extreme, she won’t even step outdoors/approach it.
George: He’ll tough it out. He’ll get uncomfortable pretty quickly, but his job entails a lot of outdoor work, so he’s learned not to throw in the towel in such situations.

15. Is your character an early morning bird or a night owl?
Becky: Neither, really. She tries to get as much sleep as possible. Given the choice, she would rather wake up early, though.
George: Definitely an early-bird type. He’s kind of awake all of the time these days, but he's still freshest around dawn.

Monday, March 17, 2014

Put a Face on It

It has come to my attention that relatively few of my stories have actual antagonists established. This seems like a bad thing.

Now, some I just wouldn't want to state outright because it would spoil a lot of the story. But I can only think of one of those cases where I know the mysterious antagonistic force itself.

This is probably indeed a bad thing. Granted, I don't have all of my story ideas fully developed; that would take a ton of work for a lot of ideas that won't ever really insist on being written. But it seems like I leave out the antagonist disproportionately often. Even when I don't know the "Other Main Characters" well, I'll at least hack out a basic description. The bad guys? Not so much.

There are a few reasons why. One: I'm lazy sometimes. It's hard avoiding that when it comes to story ideas that just sort of showed up and didn't demand to be taken anywhere. Two, and hopefully the more major reason: there isn't always a distinct antagonist. Particularly in my favourite types of stories where all of the characters are at some point enemies, it's hard to specify exactly who should be labeled the antagonist. There are also times when it's more of a manner of survival—then who's the bad guy? Nature in general? Infectious bacteria? Large rocks?

Do I need more distinct driving forces all of the time? Is it more acceptable to wait for the evil masterminds to show themselves than the rest of the cast? How important is a real antagonist, anyway—as a symbol? As a finite force to be dealt with? Do you ever find yourself skimping on the real masterminds during the more up-front struggles of your stories?

Friday, January 31, 2014

A Character Comparison

After recently getting the impression that a certain Phoenix Wright character was a lot like one of mine, I got the idea to try matching the characters from that game to others I created myself. I'm not sure precisely when I started playing Phoenix Wright, but the majority of my characters were created before I had ever heard of it. So this is just a compilation of interesting coincidences, I suppose.

1. The One Who Started It All: Jake Marshall


While his Wild West persona is the most obvious thing about him, for some reason he seriously reminds me of Smith. While I don't think the blues guitarist carries a flask with him or references Texas often, their basic behaviour and tone really seem to be the same. Low-key, a little snide... It's a little hard to say precisely, but there's definitely an eerie similarity there. Their expressions seem to be the same as well. Now here's hoping I don't start writing Smith and suddenly find him calling everyone "bambina" or "hombre"...

2: Kicking Rear with a Loveable Smile: Desirée DeLite


Although I don't imagine her being quite as devoted to her man as the lady above, I think Cayman might be a good match in this case. Both are thrill-seekers, get (and spend) a lot of money because of their husband/boyfriend (who is notably less strong), and give off the impression that they can more than hold their own despite their sweet smiles. They're both pretty determined and active as well, and I could really imagine Cayman using the same poses and gestures as Desirée. I'm not so sure that Cayman drives a motorbike, but anything's possible.

3: The Big-Hearted Big Guy with Not-Such-a-Big Brain: Dick Gumshoe


I didn't think I had any major characters in this, but then I realised a certain scruffy detective is actually a lot like Edwin. Neither could ever be called the brains of the group (of, if they can, the circumstances are pretty dire), but they're still good for a lot more than comic relief. They have their own useful skill sets, both of which include being the imposing one who'll take a hit if it will help the rest of the group keep going. Interestingly, Gumshoe is my favourite character in the series, and Edwin, while not quite up with the competition among all of my other characters, was good enough to receive one of my favourite names for a boy.

4: We Take Our Crimes Seriously: Lana Skye


While there may be an "Adrian" in the game, Lana is the one who reminds me of my own Adrian. Rather cold, rather outspoken when angry, and not terribly much range of facial expression overall. Both have more or less been criminals for a span not entirely voluntarily, but, more importantly, both defend their little sisters fiercely. They may not seem all that similar in, say, the severity of their crimes, but there's definitely a connection.

5: Arrogant Within Reason: Maximilian Galactica


While I still get the feeling that this is a little contrived, somehow I quickly identified Max with Harold. Although both have rather wild hair—Harold's is neon green and spiked—Harold isn't nearly as "fabulous" (nor does he overuse, or probably even use the word), he doesn't call anyone "sweetie," and he doesn't have any interest in magic tricks. Yet both are ambitious and competitive, with rivals in their own group (both of which end up losing their romantic interest battles to the formers). As far as I've gathered, both also come from large families that they don't talk about because they're busy with their current occupations and don't really want to talk about it, as non-traumatic as it may have been. I can't imagine Harold using any of the same poses as Max, and the former has a much more casual speech pattern overall, but somehow they seem alike. Oh, and both of them do their best to not go by their given names.

That's all I can think up for now, but, with the number of characters I have, I could have missed some really good ones. I could try for a second instalment of this if anyone's interested.

Saturday, December 14, 2013

The Unemployment Line

Just because I don't write a certain story doesn't mean the characters will never see the light of day. In fact, a lot of the time I come up with a setting long before I know who's in it, and in times like this, I take a look at some of my "abandoned" characters to fill the void.

For example, the current cast of New Fiction Idea #40 consists of Cahokia and Axum from Man in the Blade and Dobson and Crick from Mount. Given the totally different universe, they're not precisely their old selves, but what fun would it be if they were?

In another vein, I've taken fan characters for fan fictions and turned them into fantastic creatures for OCTs. How would this character react to having powers? What powers would fit this one? What powers would be the worst for this other one?

It's really quite similar to writing Alternate Universe fan fiction—take a character from one place, put them in another, and see how much changes or stays the same. It may seem a bit like cheating or copying, but there are only so many character traits out there. Why try to put together an entirely new set every time when you can just take an old friend or archetype and tweak it?

And some of my characters are just too dear to me to be left behind altogether. If I can't write them in their original setting, why shouldn't I pick them up and put them somewhere else? I think they deserve a place in my stories outside of my head, and I'll try not to make them wait in line too long.

How about you? Copy-pasting any characters of your own?